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- README - Dimmer2Effect
-
- This sample code package shows how to define a custom effect for QuickTime 3 or later.
-
- This effect uses two sources as input, and renders that source with
- a dim value that starts at full on, and ramps to full off. This isn't very
- useful as a real effect, but shows instead how to create an effect.
-
- ALSO PLEASE NOTE THAT THE LINK WARNING ABOUT THE COMPONENT DISPATCH ENTRY POINT
- NOT BEING A ROUTINE DESCRIPTOR IS NORMAL AND CAN BE IGNORED!
-
- The files in this project are as follows:
- Effect.c -- effect source (you change this)
- Effect.r -- effect resources (you change this)
- EffectDefinitions.h -- effect resource IDs (you probably change this)
- EffectUtilities.c -- effect tween utilities (does not usually require change)
- EffectUtilities.h -- effect tween utilities (does not usually require change)
- EffectDispatch.h -- effect codec entry point definitions (does not usually require change)
- Dimmer2Effect-PPC.ยต -- Metrowerks project for the effect
- EffectFilter16.c - the 16-bit effect algorithm (you change this)
- EffectFilter32.c - the 32-bit effect algorithm (you change this)
-
- The access paths are arranged to reference the includes (CIncludes, RIncludes) of the
- QTDevMac folder. The example's folder should be placed in the MacSampleCode folder which
- is a sibling folder of the QTDevMac folder. The relative paths depend upon this.
-
-
- NOTE ON FILE TYPES:
-
- This sample code creates a file of type 'thng', which is appropriate for final installation
- of the built component in the System folder. During development, you might want to set the
- file type to 'THNG', so that you can double-click on the component to register it using
- the Reinstaller utility. (This avoids having to move the component into the System folder
- and restart your computer.) Just be sure to reset the file type to 'thng' before shipping
- your effect!
-
- Enjoy,
- QuickTime Team